More YouTube Baduk Stars!

 

Watching baduk games and lectures on YouTube helps me learn and gets me excited about the game. Back in July I did a write up on Haylee, Sibicky, and Jackson—three stars I was following at the time. Today I want to do a profile on the three streamers I’ve been watching the most these past few weeks: Dwyrin, Lightvolty, and In Sente.

DWYRIN is the most established and prolific of the current crop. His YouTube page features over 200 videos on go and a host of other games, such as Sim City. Dwyrin’s style is perhaps best summarized with the question: “Can I kill all the things?” That question and the little “doot, doot, durp” sounds he makes while reading variations out on stream have made their way into my own games. Currently Dwyrin is a 6-dan AGA, and he started playing baduk around 2000. At first I didn’t give Dwyrin’s material much of a chance, but that is to my discredit: His videos – both lectures and live games – are top quality. Each post contains nuggets of wisdom for a little kyu like myself, and I try to apply his lessons to my games.

LIGHTVOLTY is a Maryland-based baduk player who is ranked 6-dan AGA. His YouTube features many Tygem games, mostly from his climb to digital 8-dan. In real life, Lightvolty is Justin Teng and he’s been featured in several AGA E-Journal stories. Justin runs the University of Maryland Go Club, which hosts an annual tournament at the Baltimore campus. What I especially like about Justin’s material is his writing, which has inspired me in my own journey to shodan. There are three documents in particular that I keep nearby: his reading list, a description of his journey to 6-dan, and a guide to becoming a single-digit kyu. Good games, solid inspiration. Thanks odnihs!

IN SENTE is another East Coast-based player, and he just made 1-dan on Tygem after a 10-month push. Way to go! I appreciate In Sente’s material because he’s a newly minted shodan and appreciates the struggles many kyus face to raise their baduk abilities. I’ve found some really engaging games and lessons on his YouTube page. What is more, as player who raised his rank from 13-kyu to 1-dan in under a year, In Sente’s journey directly mirrors that which I am on, and that’s inspiring!

The Obstacle Is The Path

All week I’ve been in a running battle with myself, facing an almost existential despair over my (in)ability to play baduk. I’m becoming discouraged by my apparent lack of progress. While it sucks to admit this, it’s the truth, so it must be faced.

On Tuesday I fell 0-5. Although not my worst streak, it stung in a particular way because my play was rubbish. Time and again I put good money in after bad, and the result was consistent: Resignation. The aspersions I cast on myself intensified as the board situation worsened. I know. How could I win with such an attitude?

But I don’t think it boils down to attitude. My frustrations, my anger, my disappointment were all justified by an abysmal performance, or so I feel. They did not spring from nothingness, but were born out of a genuine dissatisfaction with my abilities, which it is safe to say are not what I’d imagined them to be.

Are my expectations out of line? Perhaps. I know that investing in this effort would be costly. It is natural to expect rewards from hard work, yet I know that when it comes to baduk these positive effects are non-linear – that is, I can’t expect a 1:1 relationship between input and output. So, yes, in a certain sense, I have misled myself.

If only it were that simple though. If only I could tell myself that it’s only transitory, so shrug it off and move on, but I can’t, at least not right away. The temptation to despair is stalking me. I know what is right but I struggle to do it.

So I distracted myself all Wednesday and I barely did anything Thursday. Sure I played a game, but it was work! I’ve been procrastinating. Heck, writing this post is part of my procrastination.

In my reflections, though, I’ve come to some preliminary conclusions:

  1. The obstacle is the path: Leo Babuta explains, “[W]hen there’s an obstacle, don’t go around it. Don’t run from it. Go into it. Work with it. Explore it. Learn how to be with it and deal with it, and you’ll have a skill for life.” If I want to get stronger at baduk the only choice I have is to advance. Resistance points the way to go, march to the sound of the guns. Pick whichever expression you like, this feeling leads to an inescapable conclusion: I must work or otherwise abandon my pursuit, there is no alternative. Reflection: In exploring the obstacle I must question my method. How do I study? Can I do something better, or different? What are the feelings or thoughts that inhibit me. What should I add, what should I subtract?
  2. Strength is earned, not given: You could slap a 1-dan rank next to my profile name but I wouldn’t feel accomplished. Why not? Because I didn’t earn it. I revisit this thought constantly while reviewing my games and solving life & death problems. I cannot check the answer key while playing a game. The end result is my answer key! The only abilities I have are those which I can utilize while playing against my three opponents: myself, the clock, and the opponent. Reading means nothing if it cannot be done in an accurate and timely fashion. The same is true with my resilience. If I hate on myself mid-game that is a sort of mental capitulation, which has in-game effects. Sun Tzu advises the successful general to encourage the arrogance of his opponent. What he means is to use the psychological weakness of the enemy against him. Well, I do that very successfully against myself. If I want to get stronger – authentically better – I have to earn it through my own effort.
  3. Strength cannot be earned like money: Effort is not proportional with result. The relationship between my passion/effort/devotion and my rank (as a measure of strength) is not linear, it may not even be positive. Lately I’ve been thrown back almost to the starting point of Project Dan. It sucks. I’ve got to go back over the same ground again. There is some evidence that my effort will help me get ahead, but I cannot think of this as a truth or a sure thing. Strength is a mystery to be contemplated, not a paycheck to be earned.
  4. Flexibility is key: When I started Project Dan I adhered to a strict regimen. This worked until it didn’t. Like the Constitution, my program isn’t a suicide pact. If I’m breaking down something’s got to give, and I should adjust accordingly. Benjamin Teuber recommends two things: (1) Playing, playing, playing and (2) Tsumego done right. He leaves out lectures and ‘book learnin’ almost entirely (although he does make some allowance for these). Lately I’ve gotten more value out of playing/reviewing and life & death problems than Guo Juan’s lessons. I think I’ll give the Internet Go School a break for the time being and see what happens. It’s good to have discipline, but my focus should be on getting the most value for my effort, and my reasoning has led me to put a higher value on playing/reviewing games and tsumego than on lectures. I also find that doing tsumego in books is more conducive to reading than digital alternatives, because I have to think about the solutions rather than ‘bash’ my way to the answer. Watching YouTube streams like Dwyrin, Lightvolty, and Haylee is also conducive to my learning, so I’ll rely on these more.
  5. Perspective is necessary: I’m 29 with (I hope) many years ahead of me. That means I can enjoy baduk for decades and it is not necessary to rush myself. This doesn’t mean slackening my effort, rather it puts it in the context of my whole life. I’d love to teach my son to play baduk, but he won’t be able to learn for another three or four years at least. Project Dan is one year, it’s a step along the path, not the destination.

Don’t run from the obstacle, go into it. Work with it. Explore it. I’m learning how to do this, how to deal with my obstacle. I know the path, now just have to walk it!