Yesterday was a frustrating day on the goban: My groups just kept on dying!
Why did they die? Because they were weak, and I created them that way. It’s been a problem in several of my recent losses, so much so that I’m on a pretty bad streak!
In his video on ladder anxiety, Dwyrin says that the players who fail to improve are those who don’t know what they’re working on. The fix, he says, is to write down what you want to work on and put check marks next to it whenever it arises in the course of a game. The thing with the most check marks is what you need to prioritize.
I think I need a post-it with the following: NO WEAK GROUPS!
Every time I see one of my groups die I remember a (paraphrased) line from The Divine Move: Large groups are rarely captured. The line was spoken by Tae-seok, a former professional baduk player who’s doing time after being framed for his brother’s murder. In the scene he’s instructing other prisoners on how to improve their play. I don’t know quite what I like about this prison scene so much, but I suppose it’s this: I see myself as one of those poor players who wants to get better. When one of my dragons is slain, I know that I’ve failed, and I’ve got to get to the root cause.
Players of all levels will find much to work on, but for me right now I’ve got to stop creating weak groups. Here are a few examples where this bad habit led me to defeat.
What is to be done?
So now that I’ve identified a problem, what can I do to address it? I plan on using the following resources to help me:
- Shape Up! for a Stylish Baduk, by Charles Matthews (free eBook PDF)
- Back to Basics – 01 – Fundamental Play, by Dwyrin (part of a series on basic play that I will review)
- Top 10 L&D Shapes in the Corner, by Haylee
- The Good the Bad and the Ugly (shapes pt. 1), by Nick Sibicky
- The Good the Bad and the Ugly (shapes pt. 2), by Nick Sibicky
This is not an exhaustive list, nor are all of these resources equally valuable. I think I will end up relying on Dwyrin’s back to basics series more than the others, but we’ll see. Of course I will be doing tsumego (the right way!) throughout this, as I’ve been doing daily since beginning Project Dan.
The onus for all of this falls upon me. I will have to stop creating weak groups – Dwyrin, Haylee, and Nick can’t do that for me. None of these resources will magically raise my level – and it would be foolish to substitute this kind of study for action. In order to improve, I actually have to play games. That’s my main takeaway from reflecting on these recent games: Play more games, but try to play better.
Far from being a discouraging prospect, the need to revamp my practice and hone in on fundamentals is rather exciting. Even though I will probably continue to lose more than I win, I am confident that the sustained effort will bear fruit. This is an exciting place to be, I think! It seems that I’m finally reaching a place where the effort no longer relies on the result (i.e. winning) but instead is based on applying my method (aka system).